Nov. 3rd, 2010

ektal: (Default)
▶ PLAYER INFO.
PLAYER NAME: Emily
PRONOUNS: She/Her
OVER 18?: Y
CONTACT: Discord: pyrrhicbattles | PM
OTHER CHARACTERS: N

▶ CHARACTER INFO.
CHARACTER NAME: Spock
CHARACTER AGE: 29
CANON: Strange New Worlds wiki
CANON POINT: Season 2, end of episode 1
CRAU INFO: N/A

SUITABILITY: LILITH seeks out operatives to send on critical missions and throughout Spock’s entire career he has adapted to handle exactly that. He is a member of Starfleet, a highly organized military organization famed for its efficiency, and Spock may well be the peak of that ideal. He is a half-Vulcan, a species known for their extreme intelligence and devotion to logic, allowing him to secure the position of Chief Science Officer upon Starfleet’s most decorated flagship. He is brilliant, capable, innovative, and accepting of all forms of diverse life that the Enterprise encounters during her journeys through space.

He is incredibly well-suited both to cooperative and independent missions, possessing a scientific mind which allows him to adapt as well as an alien physiology which allows him to handle himself in combat. Typically Spock’s preference is that of a support – he provides analysis of unknown scenarios and artifacts, sometimes dangerous, and advises the rest of the crew on how to best react.

Finally, he is incredibly loyal to anyone he considers “crew”. Psychologically he would blend well with the rest of the Outsiders and be highly supportive of LILITH’s cause, accustomed to long stays away from his home and interruptions of his personal goals. He will want to help as many people as he can and to that end will be supportive of his teammates.

PERSONALITY TRAITS:
GOOD.
  • Gentle

  • Intelligent

  • Principled

  • Loyal


  • BAD.
  • Stubborn

  • Prideful

  • Judgmental

  • Cold


  • PERSONALITY REFERENCE: His extensive personal wiki page here!

    POWERS & SKILLS: Telepathy: Vulcans are telepathic, shown in their ability to exchange thoughts over considerable distances but more famously through their “mind melds”. This is a strengthened form of touch telepathy whereby they are able to link their minds to the mind of any other sentient creature they touch. This power is occasionally difficult to control, hence the tendency of Vulcans to avoid touch unless necessary.

    Physical differences: Vulcans are stronger than humans (roughly three times as strong), have a much keener sense of hearing, and are able to go days without food or sleep. Additionally, Vulcans have regenerative capabilities aided by meditation. Typically this involves fixing up minor wounds, but if they are severely injured they can induce comas in themselves to heal from extreme damage.

    Intelligence: Spock is smart, and definitely inhumanly so. Beyond an eidetic memory and near encyclopedic knowledge of science and history Spock is shown to have a perfect internal clock, the ability to perform incredibly complex equations in his head, and an extreme capacity for deduction (eg, being able to decode a previously unknown language based on a single sample of it).

    NERFED POWERS: N/A

    PERSONAL ITEM: His tricorder. This is essentially a scanner, used by Spock regularly to examine alien objects to determine their composition for his work as science officer.
    ALTERNATE IDENTITY: Spock’s new identity will be that of Carl Ruan, a third grade teacher who is way too overqualified for his job intellectually and way too underqualified socially and emotionally... but who is secretly very pleased to share a first name with Carl Sagan.
    CODE NAME CHOICE: galileo

    SAMPLES: Paragraph thread sample as well as text thread sample!